The developer created two cinematic sequences for the game Dungeon Cult using Unreal Engine 5, with AI agents assisting in coding, animation, and rendering. The first 50-second clip features a planet and a creature, while the second 25-second video showcases a digital avatar.

For the first clip, the team used Blender to simulate smoke and fire with a 20x20x12 meter volume. Due to rendering issues in Unreal Engine, the effects were processed in Blender Cycles and composited as a separate layer. The team also differentiated between water and land impacts by adjusting visual effects.

The second clip features a character voiced by a local Qwen3-TTS 1.7B Base model, which generated 9.59 seconds of audio in 40.5 seconds on an RTX 5060 Ti. Lip-syncing was achieved using Whisper and wav2vec2, with mouth shapes refined to improve articulation.

Final adjustments included motion interpolation to 60 fps and adding visual effects like glow and color correction. The developer noted that while AI agents automate technical tasks, manual review remains necessary to ensure the visual quality of scenes, such as explosions or character movements.