Epic Games Shifts to AI-Driven Development for Disney Projects
Epic Games has indefinitely delayed its Disney-themed hero shooter and mandated a shift toward generative AI tools like Claude for future development.

Epic Games has indefinitely delayed its Disney-themed hero shooter and mandated a shift toward generative AI tools like Claude for future development.

Epic Games is pivoting its unannounced Disney shooter project to an AI-first development model following delays, utilizing tools like Claude to handle core coding and art production.

Epic Games is transitioning to an AI-first development strategy, starting with an unannounced Disney shooter game that will leverage Anthropic's Claude AI.

Epic Games is shifting to AI-focused development, resulting in an indefinite delay for its $1.5 billion collaboration project with Disney.

Google has introduced Playground, an experimental browser-based platform that enables users to create and modify games using text prompts without the need for programming.

A 20-fold increase in players for the AI-based game Teach My Little Sister How To Drive has forced developers to take out a loan to cover $1000 in daily token costs.

A developer of the 4X strategy game The Great Tribes compared three Java resource generation algorithms using 225 tests on AMD Ryzen systems, finding manual parallelization superior to Stream API.

Google has introduced Playground, an AI-powered platform that enables users to build video games through text descriptions without needing programming experience.

Sega has announced a cautious strategy regarding artificial intelligence, confirming that it will not use the technology for creative game development tasks.

Google Labs has launched Playground, an AI-powered platform that enables users to generate browser games through natural language prompts without requiring programming or design expertise.

SkyrimNet explores NPC behavior through a multi-layered memory system that combines game data, external search, and LLM-driven personality traits.

Google has launched an experimental browser platform, Playground, which enables users to build games through text prompts using Gemini and other AI models.

Google has introduced Playground, a browser-based AI platform for game development, alongside a new collaborative engine, Unity Spark.

Capcom has open-sourced its RE:Dox data engine, which improves JSON deserialization speeds by up to 2.84 times in .NET environments.
Capcom is upgrading its RE Engine to integrate AI-driven automation tools, aiming to streamline development for its global team of over 2,000 engineers.

Developer Vogel has ported the classic game Doom to run inside the CedarDB database using 5,900 lines of SQL code.

A software developer explores the intersection of personal passion projects and professional experience, highlighting recent satellite tracking tools and space-themed game development.
A developer has released a free Steam demo for Just Dots, a game featuring an AI trained via self-play to master the classic paper-and-pencil strategy game.

A game developer automated the 3D character production pipeline for Unreal Engine 5 using AI agents, moving from manual sprite generation to a self-correcting system.

A new survey from Japan's CESA reveals that 85.8% of game developers are now using generative AI, up from 51% last year, though companies remain cautious about implementation policies.
