The comparison between Rust and C++ regarding performance centers on how compilers handle memory references and safety checks. Rust utilizes the 'noalias' attribute for references, enabling the compiler to optimize code by assuming memory regions do not overlap. In contrast, C++ compilers often generate more conservative code to account for potential pointer aliasing, unless developers explicitly use the '__restrict' keyword.

In benchmarks involving vector summation, Rust matches the performance of Clang while maintaining a smaller instruction count. G++ lags behind without manual optimization hints. Rust's safety feature of bounds checking in loops is often optimized away by the LLVM compiler when it can prove safety, or it is hoisted out of loops to maintain performance, resulting in efficient machine code.

Iterator performance in Rust can vary significantly based on implementation details within the standard library. For instance, using 'count()' versus 'len()' on a range iterator can result in vastly different execution times depending on whether the compiler can reduce the operation to a mathematical formula, which is currently more optimized for unsigned types.

C++ compilers leverage undefined behavior (UB) regarding signed integer overflow to perform aggressive optimizations, such as replacing loops with constant results. Rust, by contrast, defines overflow behavior, which forces the compiler to generate instructions that account for wrapping, leading to different assembly output compared to C++ in specific edge cases.