The developer created a location-based game titled Mifozov within six days, utilizing AI agents to handle coding, design, and server deployment. The project features 90 types of Slavic spirits, idols, a merchant, and a ranking system, with over 140 commits recorded during the initial development phase.

The technical stack relies on TypeScript, using Three.js for the browser and Fastify for the server. To ensure consistency, the developer maintains a 600-line decision log and uses Git branches for each development phase. All assets, including character sprites and animations, were generated using local AI tools like ComfyUI and SDXL.

The game mechanics evolved from a drawing-based input to a slingshot system to avoid direct imitation of existing titles. The server architecture uses HMAC-signed keys to prevent cheating, while game logic is shared between the client and server to ensure balance. GPS drift issues were mitigated by ignoring location data with accuracy worse than 150 meters.

The game is packaged as an Android application using Capacitor and deployed via GitHub Actions. Connectivity issues with Telegram APIs in Russia were resolved using Cloudflare Workers, and the server polls the bot for updates every 25 seconds to bypass webhook limitations.