Developer coye2 has introduced Uncanny, a new engine designed for real-time neural rendering of PC games and emulators. The project aims to provide a unified environment that automatically enhances graphics without requiring game-specific modifications.
The engine currently supports the PCSX2 emulator and modern PC titles. It features a multi-pass reconstruction pipeline with settings ranging from 1 to 3 passes. The system utilizes DLSS integration, motion artifact protection, and an experimental REVENANT module for asset reconstruction.
The multi-pass architecture works by performing the bulk of the rendering in the first pass, while subsequent passes refine remaining details. The developer is currently focused on improving compatibility with legacy DirectX versions and stabilizing the neural processing components.
Uncanny is currently in an early alpha stage, with the first public build now available for testing. The developer is seeking feedback from users across a variety of hardware configurations, games, and emulators to identify bugs and performance issues.





