Capcom is launching a major overhaul of its internal RE Engine, a project officially titled REX. Programmer Satoshi Ishida announced the initiative on October 2, noting that the engine now supports over 2,000 developers worldwide. The update aims to address challenges related to the increasing scale of modern game development, specifically reducing the time required for build and testing processes.

The REX project focuses on integrating AI tools directly into the development pipeline. Key architectural changes include RE:Dox for unified data management, RE:UI for faster development tools, and RE:Flows for converting visual schemas into code. Additionally, the updated RE:Runtime will improve the processing of large groups of characters within game environments.

The company clarified that REX is designed to assist developers with automation rather than replacing human creators. Capcom intends to use AI for code generation, automated testing, and error detection. Furthermore, the studio plans to release some of the technologies developed under the REX initiative to support AI training efforts.

This strategy aligns with Capcom's June statement to investors, which emphasized using generative AI to handle routine tasks to free up time for creative work. The RE Engine has served as the foundation for the company's major projects since its debut in 2017 with Resident Evil 7.