Developer Uzbekunknown implemented a neural rendering technique based on DLSS 5 for Intel Arc 140V integrated graphics. The project uses a 71-block U-Net architecture running on Intel Xe XMX units via the VK_KHR_cooperative_matrix Vulkan extension. The implementation operates in FP16 precision with FP32 accumulation, as the Xe2 architecture lacks native FP8 support.

Performance tests in 640x360 resolution show approximately 10.5 frames per second in Tekken 7. The developer noted that a full HD DLSS 5 pass takes 412 milliseconds on the Arc 140V, limiting the maximum potential frame rate to 2.4 FPS. The proof-of-concept was demonstrated using Dead or Alive 5 Last Round, Tekken 7, and Mortal Kombat 1.

The development process was assisted by AI agents using Claude and GPT-6 Astra. The current project requires a Linux environment, though there are plans to port it to Windows. Future development efforts aim to adapt the technology for discrete Intel Arc GPUs and AMD graphics cards, potentially enabling DLSS 5 functionality on RDNA 3 and Xe2 architectures.

The developer has made the project available on GitHub, providing access to standard DLSS 5 controls. While the current implementation is not optimized for standard gameplay, it may offer utility for specific scenarios like photo modes. The author of the project also intends to share further updates and results through the IntelArc subreddit.