The setup utilizes Sunshine, Moonlight, and Kefir on a Nintendo Switch OLED running Atmosphere. The author opted for a native installation rather than using Android to achieve the result.
The configuration involves using the H.265 codec with a bitrate of 17 Mbps to maintain a clear image on the 720p screen, although initial tests were conducted at 10 Mbps. A bitrate of 25 Mbps could not be achieved due to network limitations.
To implement the visual enhancements, the author used 'DLSS5oneclick', a tool that automates the deployment of the feeder, ReNoDX, and other necessary components. Additionally, dgVoodoo2_87_3 was used to wrap games from DX 8–9 to DX 11.
Technical adjustments included setting the emulated gamepad type to Xbox 360 to avoid games misidentifying the console as a PlayStation controller. The author also modified the default.txt file in the atmosphere/hosts directory to manage network connectivity.






