Microsoft is expanding the availability of its Advanced Shader Delivery (ASD) technology, which is part of the DirectX 12 framework for Windows 11. The tool aims to optimize gaming performance by reducing load times and minimizing stuttering during gameplay, with notable improvements expected on lower-end hardware and handheld devices.
The technology functions by shifting or distributing the shader compilation workload that typically occurs during runtime. By offloading these processes, the system reduces the initial wait time when launching titles and prevents sudden frame drops during active play. Previously, this feature was exclusive to ROG Ally and Ally X devices.
Developers can now integrate ASD into PC versions of Xbox games. To implement the technology, developers must utilize the Xbox Game Package Manager updated in April 2026 and enable State Object Databases. Microsoft provides two implementation methods: manual construction or programmatic building via D3DCONFIG steps, followed by uploading via the Package Uploader tool.
During a limited preview phase over the past few months, several dozen games have already adopted the technology. Microsoft intends to increase the number of supported titles as it opens access to more developers, aiming to improve the overall gaming experience across the Windows 11 ecosystem.






