The AnyPS5 project has achieved full shader instruction coverage for the PS5 GPU, marking a significant milestone in its development. This initiative focuses on native porting through binary transformation and API reimplementation rather than traditional emulation. It adapts PS5 machine code to run on x86-64 architecture by translating RDNA shader programs into SPIR-V for Vulkan execution.

The project currently reports 84.69% implementation across 2,578 of the 3,044 system-library functions tracked in its codebase. While libSceHttp is listed at 95% implementation, the developers note that no HTTP requests are currently functional. The project relies on over 100 human contributors to manage these complex system-level adaptations.

Compatibility remains in the early stages, with only the 2D platformer Dreaming Sarah verified as playable. While developers are testing more demanding titles, they report ongoing issues with rendering, stability, and performance. The software does not include tools for disc ripping or decryption, requiring users to manually extract game files.

System requirements are significant, with the project warning that some titles may request up to 13,824 MB of direct memory. This allocation impacts the system's commit limit, making it unsuitable for PCs with limited RAM. The project aims to function as a framework for unofficial native PC ports rather than a universal console emulator.